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Not Every Job Is Worth Taking: Red Flags to Watch for in Your First Design Role š©
Avoid the Pitfalls: Red Flags to Watch for in Design Job Listings

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Hey and welcome back to a new week! š
In this issue:
Spot Those š©š©š©: Yes, you want that first role but not at all costs. Learn what to avoid or be cautious with in todayās article.
The Best Way to Write Case Studies: Frankie Kastenbaumās new book on writing case studies is an absolute gem - donāt miss out on it and save 10% exclusive to Open Doorsā subscribers!
Dianaās Portfolio: Check Dianaās portfolio which is so full of personality and great work.
Todayās Question: How To Approach Networking?
š¤ TODAYāS PARTNER
Are you tired of being called a Checklist Designer?
Many junior designers feel the urge to include every single deliverable from a project in their case study.
While it may seem thorough, this often leads to an endless scroll and a case study thatās less engaging and doesnāt tell a cohesive story.
To move beyond this checklist approach, it is important to recognize that two distinct stories are at play. Grab your copy of The Portfolio Sandwich Method to learn how to craft a compelling, professional case study that:
Creates a seamless narrative that connects one deliverable to the next
Helps avoid a checklist-style case study
Organizes and prioritizes deliverables through the provided questions
Ready to serve up a polished portfolio? Build your sandwich and purchase your copy today with 10% off discount code OPEN_DOORS
Not Every Job Is Worth Taking: Red Flags to Watch for in Your First Design Role š©

Landing your first design job is hard, and in todayās market, itās tempting to take whatever opportunity comes your way. Iāve been thereāI know what itās like to just want a foot in the door. But after mentoring countless juniors, Iāve seen firsthand how rushing into the wrong job can lead to frustration, burnout, and sometimes even giving up on design altogether.
The reality is that weāre in an employer-dominated market right now, meaning companies are getting away with more demands than ever. While competition is fierce, that doesnāt mean you should ignore major red flags just to secure a role. Some jobs will end up hurting your career more than helping it.
Recently, I wrote about acing your first interview and using it as an opportunity to assess potential red flags yourself. But before you even get to that point, you need to know what signs to look out for in job descriptions and company culture.
Letās get into it.
Know Your Own Green & Red Flags First
Before I dive into warning signs in companies, itās important to identify what YOU personally want in a job. Not all red flags are universalāwhatās a dealbreaker for one designer might be a great opportunity for another.
Try this quick exercise:
Visualize your ideal job: What type of work do you want to do? What kind of environment helps you thrive?
Reflect on past experiences: Even if youāre new to design, past jobs, internships, or projects can tell you a lot about what you like and dislike in a workplace.
Once you do this, note your top two green flags (what makes a company ideal) and your top three red flags (what would make you quit). These are your personal non-negotiables and should help guide your job search.
Red Flags to Watch For in Job Descriptions & Companies
Even if youāre eager to land a job, some opportunities come with massive risks. These are the red flags that Iāve seen cause major issues for juniorsāroles that drain confidence, provide no real experience, or set designers up for failure.
1. āNinja,ā āRockstar,ā or āSuperheroā Job Titles
Companies that describe designers this way often expect one person to do the job of multiple peopleāfor a single paycheck. If a company truly understands design, they wonāt be looking for a "superhuman" who does UI, UX, research, animation, and marketing graphics all at once.
These job listings tend to be vague, overly enthusiastic, and packed with buzzwords but lack real details on what youād actually do. Be wary.
2. A Heavy Focus on āFast-Paced Environmentsā
Look, some companies are fast-paced because they move quickly, make decisions fast, and have ambitious goals. Others say "fast-paced" when they actually mean disorganized, understaffed, and unsustainable.
If a job description heavily emphasizes "thriving under pressure," "juggling multiple projects," or "adapting to constant change"āwithout any mention of support, mentorship, or team structureāitās a red flag that you might be overworked and under-supported.
How to check? Ask during your first interview:
"Can you describe a typical workload for a designer here?"
"How does the team handle shifting priorities?"
3. Job Descriptions Asking for āAll of the Aboveā
If a listing asks for UI design, UX research, motion graphics, 3D modeling, AND front-end development, itās a sign they donāt understand design as a discipline.
Startups sometimes need generalists, but a reasonable job description will make it clear where the primary focus lies. If everything is a "must-have," thatās a red flag.
Exception: Some hybrid roles are legitimate! If a company asks for UX + UI or Motion + Product Design, that can make sense. But research-heavy roles that also require visual design mastery? Thatās an unrealistic ask.
4. Unpaid Internships That āMightā Lead to a Job
Unpaid work should never be a requirement to get a full-time role. If a company has the budget to hire someone after a free internship, they should be paying that person from the start.
Even if they promise a paid position after three months, thatās never a guarantee. You could do all the work, prove yourself, and still not get hired.
If they arenāt willing to invest in you now, why assume they will later?
5. Reporting into a Non-Design Function
In startups, it's common to report to the CEO, CTO, or Head of Product. Thatās not necessarily bad if youāre their first design hire.
But if youāre reporting into a Marketing Director, Engineer, or Product Manager in an established company, thatās a big red flag. It signals that design is not respected as its own discipline and that youāll be treated as a support function rather than a strategic partner.
Without proper design leadership, you might struggle to:
Get buy-in for research or user testing
Push back on unrealistic deadlines
Advocate for proper design processes
Before accepting an offer, ask: "Who will I be reporting to, and how does design fit within the company?"
Yellow Flags (Not Always a Dealbreaker, But Proceed With Caution)
Some roles arenāt immediate red flags but should be approached carefully. Here are a few:
Early-stage startups hiring their first designer
Can be an amazing experience, but also risky if they have no idea how to integrate design into their process. Ask how they plan to support you.
Roles with no senior designers or mentors
If youāre the only designer, who will help you grow? Make sure youāre comfortable with self-learning or that the company offers development support.
Low salaries with high expectations
We all start somewhere, but if a company wants senior-level work at junior pay, itās likely theyāll undervalue you in other ways, too.
Final Thoughts
Youāre not just looking for any jobāyouāre looking for the right first step in your design career. Your first job will shape your skills, confidence, and future opportunities, so choose wisely.
Yes, the market is tough. And yes, sometimes youāll have to make compromises. But donāt entertain offers that set you up for burnout, underpayment, or lack of growth. Itās better to hold out for a role that aligns with your career goals than to accept one that makes you question your choice to become a designer in the first place.
Stay sharp, stay patient, and trust that the right opportunity will come.
š¼ More Jobs
UX Designer @ Lucid Software (US šŗšø Remote)
UX Designer @ Axos Bank (San Diego, US šŗšø)
š Portfolio Showcase

Today: Diana Lu
This one is special in many ways. It might be the quirkiest portfolio youāve seen and will see in a while. And Iām all here for it because I think itās perfectly executed. Diana is an Interaction Designer based in Los Angeles and she is treating us to her exhibition.
Diana doesnāt care too much about āthe rulesā and you will notice that a lot of the stuff I often tell you to include are nowhere to find here. Letās take a look why that is perfectly fine in this case.
The Good:
Show Over Tell: As an interaction designer Dianaās work happens mostly in prototyping tools. Based on her playground Diana predominantly seems to use Origami. Most of her work would not be conveyable through static images and written descriptions. So her portfolio is all about big, crisp and engaging videos that showcase her work in action. In her more traditional case studies like the one about her work for Hyper Online she is still nailing to storytelling and process bits through visual storytelling and succinct rationales. I would never suggest this for more process-oriented UX Designers or researchers unless you bring additional great visual skills but for Interaction Designers or visually-focussed Product Designers this is a perfect way to showcase your work.
Personality Matters: Dianaās portfolio is probably the most personality-filled portfolio Iāve seen in a while and she doesnāt even have an about page. Only a link to a Notion doc about her rabbit which is very cute. Yet I feel like I get her vibe and it perfectly matches the type of work she is doing. I can tell based on her work that she will not work at Salesforce but rather at TikTok (which is actually true since she interned there), Snap or some super fresh startup that is building the next app that Gen Z will hype. A lot of that are the doodles appearing across her portfolio but also the way her texts are written. This is something hiring managers can immediately connect to if itās done well and in an authentic way. Beware of being superficial with this thoughāit will actually have the opposite effect.
Since Dianaās portfolio doesnāt fit the mold at all and her work is incredibly well executed, there is little I can criticize honestly. Yet there is one thing I definitely would have noted no matter what so letās take a look at that.
The Potential:
Abrupt Endings: Dianaās case studies and projects are engaging and definitely keep me scrolling. In a pile of applications Iām sure recruiters and hiring managers will actually take more time reviewing her portfolio than they usually do. However whilst scrolling I felt that the stops in most case studies were unnecessarily hard. The Hyper Online case study ends on a section titled āMarketing Videosā with two linked Twitter posts including the video she did. But..thatās it? No talk about the work she shipped, no reflections or anything. With interaction design I donāt necessarily expect business impact. Itās hard to measure and often depends on other factors controlled by other roles on the project hence itās not necessarily something Iād expect here but Iād definitely love to hear something that concludes and closes the case study.
Dianaās portfolio is an incredible example of good work well presented and even if you are not opting for Interaction Design you will be able to find tons of inspiration in her portfolio. Definitely go and check it!
Thatās it for this weekāthanks so much for the support! ā„ļø
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Keep kicking doors open and see you next week!
- Florian